Piercing (Armure) :
0/1 = 80%
0/2 = 50%
0/3 = 20%
0/4 = 5%
Piercing (Arme / Bouclier) :
0/1 = 50%
0/2 = 25%
0/3 = 12.5%
0/4 = 6.25%
0/5 = 3.13%
0/6 = 1.56%
0/7 = 0.78%
0/8 = 0.39%
0/9 = 0.20%
0/10 = 0.10%
Upgrade standard (Arme / Bouclier / Set) :
+1 = 100%
+2 = 90%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10 = 2%
Upgrades d'Elementarisation (Arme / Armure) :
+1 = 100%
+2 = 90%
+3 = 80%
+4 = 70%
+5 = 60%
+6 = 50%
+7 = 40%
+8 = 30%
+9 = 20%
+10 = 10%
+11 = 7%
+12 = 5%
+13 = 2%
+14 = 1.8%
+15 = 1.4%
+16 = 1.2%
+17 = 1%
+18 = 0.8%
+19 = 0.6%
+20 = 0.4%
Upgrades de bijoux :
+1 = 100%
+2 = 90%
+3 = 63%
+4 = 45%
+5 = 33%
+6 = 26%
+7 = 21%
+8 = 17%
+9 = 14%
+10 = 11%
+11 = 9%
+12 = 8%
+13 = 6%
+14 = 5%
+15 = 4%
+16 = 3%
+17 = 2%
+18 = 1%
+19 = 0.7%
+20 = 0.1%
Nombre de ligne d'éveils sur un équipement :
1 ligne d'éveil = 45%
2 ligne d'éveil = 35%
3 ligne d'éveil = 20%
Chances d'obtenir un type d'attribut sur une ligne d'éveil (Armure) :
FOR = 7%
DEX = 7%
INT = 7%
END = 7%
Critique = 8%
Degâts des Coups Critiques = 8%
Vit. Déplacement = 7%
Vitesse d'attaque = 7%
Défense = 7%
Attaque = 7%
HP = 7%
MP = 7%
FP = 7%
Vitesse d'incantation = 7%
Chances d'obtenir un nombre (positif ou négatif) une fois l'attribut désigner (Equipement et Familier):
http://hpics.li/2ef81f5
Vie supplémentaires en utilisant un elixir (CS):
35% = +1 vie
30% = +2 vies
20% = +3 vies
10% = +4 vies
5% = +5 vies
Passage de Level des familiers :
http://hpics.li/9da142f